Please Note: Moblyng closed its doors shortly after I left the company and subsequently the links no longer (presently) work. I'm not entirely sure if the company was bought and that potentially the links could be restored, so I will leave them as is just in case the links are restored. Subsequently, actual demos of my work during my tenure at Moblyng are completely lacking, to make up for that I would be more than happy to discuss what I did at Moblyng in grander detail if required.
The beginning of the project I was the sole developer, as the project progressed and platforms increased, more developers were brought in. The base for ALL platforms is my code - making use of CSS3 Media Queries and responsive code.
CSS3 used to create a vast amount of the graphical elements. This allowed for quick deployment on different platforms and viewports - it also allowed quick color changes.
Media Queries are used to ensure the game runs in both portrait and landscape on devices that support this functionality.
iPhone, Android & Facebook game development.
HTML5 coding on the bleeding edge.
CSS3 Development. Primarily for webkit browsers. Animations as well as replication of complicated graphics in pure CSS3.
Creation of one code-base to fit varying resolutions using CSS3 Media Queries and ultra adaptive code structuring.
Experimenting with proof-of-concepts such as integration of LESS into our framework to speed up cross browser CSS development.